:rolleyes:Ok, So: Let me just say, I usually use the ‘Blender Render’ setting. I’ve been obligated to try out ‘Cycles’ (for a new design I’ve been working on :eyebrowlift2:, and I’ve found out that it’s a LOT more difficult than the B.R. setting. Anyway, I’ve finally figured my way around the mode, I got it all set up, yet when I have rendered the final image, its all blurry. This is unusual (but probably not unheard of). Another thing is that the glass and the iron bars are filled in with black, instead of being transparent. How do I fix this? I’ve put the practice render below to compare with the final render. See if you can see the before and after, and how I could make this a better render. Is the lighting wrong? Are the materials’ not set to the right shade? Please lets me know. Thanks.
(Rendered In Order [Top to Bottom]: Top: First, Bottom: Final)
Are the materials’ not set to the right shade?
How are we supposed to know ? We have no info about your materials
Another thing is that the glass and the iron bars are filled in with black, instead of being transparent. How do I fix this?
Use the texture alpha or a b+w texture as the factor in a mix shader node mixing the bar material with a transparent shader
I got it all set up, yet when I have rendered the final image, its all blurry.
Highlight the issue, don’t make us guess. How many render samples are you using
I think the problem might be too low samples, resulting in noise. About the transparency, you need to follow Richard’s instructions. Really, those are classic issues, you should learn to search stuff instead of asking for every little thing that was already solved thousands of times.
I apologize, I thought I could have a little 1on1 help, instead of looking at other peoples’ problems and trying to fix my own. Thanks for the partial advice. :spin:
I need to use nodes in order to make a material partially transparent (in cycles). As you can see below, the iron bars are filled in black, instead of being transparent. Can anyone help me on this? There weren’t any other videos or threads of this problem that I could find. Thanks.
… and even then there wont be anything transparent - even assuming image contains transparency mask there is no Transparent BSDF box in your (RickyBlender’s, as a matter of fact) noodles.
Exactly, what type of node am I supposed to add at the final output? And I do have a transparent image, but I don’t quite understand how to use the texture to my advantage, with alpha included.