I’ll join in the fun. :eyebrowlift:
Neither of these environments are finished, but I wanted to include shots that were not available on my website, or anywhere else. In other words, these are exclusive to this thread, for now at least. Enjoy!
Air pumping room ^
Astronomy lab^
For anyone who doesn’t know, these are from my game Into the Titan, and the alien is called a Zark. There is a demo available on the site.
PS- this thread proves a point I’ve been making forever. It is ultimately textures that define whether or not your game is realistic. If you have realistic textures, your game will look pretty realistic. If your textures look cartoony, vice versa.
intrr, wow, those screenshots look great! Did you do all those shadows by hand then? Impressive, looks very real. I want to walk around in it.
Great plants also.
yes, I did the shadows by hand… either vertex colors or textured alpha planes… however, you really start to feel stupid considering that modern engines can do this all automatically and dynamically…
Time for Ogre integration into Blender… if someone pays me EUR 1000, I will do it
PlantPerson: I can’t help but suppose that your alien took some inspiration from Commander Keen - because it actually looks exactly like one of the monsters there.
You’re not the first person to say so–but I’d never even heard of Commander Keen when I first invented the Zarks. There’s no connection to Zork either.
Here’s a little shoot-em-up game I spent about an hour on with a friend of mine. There’s a plethora of concept write-ups and a few sketches in the works. Who knows if this game will ever get off the ground, but either way we were very pleased that a shoot-em-up was so easy to make in Blender (once we properly turned the gravity off)
Well, if b2cs shots can be put here, then I could put a screen or two from my adventure game.
Well, I actually failed the first lighting setup, then it went to experimentation and then I decided to take a pause from it and test blender’s physics capabilities. During the pause, I also made changes to storyline, and the first scene will not be the train station, it will be a dream sequence (or something) and a basement/or something scene. Since that place would have a lot to do with the plot…
I actually think I spoiled someone’s excitement/fun/and stuff. :spin:
All this stuff looks nice VERY nice im working on my contest entry now as soon as i make it less bare with a few nice textures ill post a picture of it Thats the only gameblender project im working on
ok this is it so far the textureing is a bit “iffy” but the contest as i understood it was not about GRAPHICS
but about Funcionality useing the engine
so heres a picture http://cfgames.googlepages.com/12222.jpg i SILL have aLOT to do and im about a week and a half in
(i started as soon as the contest was announced )
intrr, seems your manual shadow mapping was quite laborious, kudos for that!
I’m looking forward to this also very much. While it will help with dynamic shadows, it won’t for automatic lightmap generation, though, so the upcoming new lightmap baking feature in Blender will still be very helpful then for static shadows.