Screenshot Extra Extra!

gg7:

Damn that’s lookin very nice = ) I like how your interface is set up. (ammo, health) It’s very inspiring. I think perhaps I will design an interface for my game project and post some progress here, but my bullet physics contest entry is keeping me busy at the moment. Maybe i’ll cough something up soon.

Glad to know that i give inspiration to people :wink:

Looks great everyone.

A friend of mine asked me to model her either a penguin or a zebra.

I figured, he might as well be a part of meh gaim:rolleyes: too

http://img252.imageshack.us/img252/4974/penguinme9.png

haha I love that model magicmyshu, cant wait to see it animated

thanks, I appreciate it :o

A lot like mono:

http://www.binaryzoo.com/games/mono/

Nice.

On a different tack - enjoy my political romp
http://www.weedicom.co.uk/temp/PTP800.jpg

http://cfgames.googlepages.com/12345.jpg

Thats a screen shot of my contest entry its mostly done im still fighting with the camera
but its more or less done

Here’s an FPS I’ve been working on for several months (although technology advances so fast it’s not the same game as when it started…)

The arm and gun are just set-ins; placeholders if you will. I’ve got sounds, bullets (and bullet-holes thanks to Social!), a working hud, logic and scipting (for the character), part of an animatic and more. There is a 3rd person death cam (as in Halo). THE GRAPHICS ARE NOT DONE!! I know they’re bad:D.

http://i155.photobucket.com/albums/s293/Stu_Flowers/Darkest_Hour2.jpg

And some death screens:

http://i155.photobucket.com/albums/s293/Stu_Flowers/Darkest_Hour4.jpg
http://i155.photobucket.com/albums/s293/Stu_Flowers/Darkest_Hour3.jpg

I don’t know when a demo will come out:(.

~~Stu_Flowers

Bah… why i can’t get death ragdolls to work? Do I really have to use scripted joints Stu-föåres?

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http://www.smatrix.de/_jaecSite/_media/_screen/shot33.png
http://www.smatrix.de/_jaecSite/_media/_screen/shot31.png
http://www.smatrix.de/_jaecSite/_media/_screen/shot27.png
http://www.smatrix.de/_jaecSite/_media/_screen/shot24.png
http://www.smatrix.de/_jaecSite/_media/_screen/shot17.png

more on: www.smatrix.de (german site)

http://mpan3.homeip.net/content/games/spacewar/5.jpg
http://mpan3.homeip.net/content/games/spacewar/2.jpg

http://mpan3.homeip.net/content/games/burly/B02.jpg
http://mpan3.homeip.net/content/games/burly/B04.jpg

More HERE

Use wings, blender, gimp for this one:
http://photos1.blogger.com/blogger/5044/1466/320/specular.png

here is more http://crimson-force.blogspot.com

Stoiko I’m digging the cartoon style space age, looks awesome!

Wow, nice.

You’re not using the BGE though, right? I mean you use blender to model and UV map the whole thing, but you’re exporting to something else it seems.

Are you using an already made game engine, or are you coding your own with SDL? Also, that cel shader, did you write that yourself too? It looks awsome.

The graphics remind me of Dofus.

Thanks Social. Its my own code using SDL, not BGE. I wrote the cel “shader” (i found the algorithm on the net somewhere). I can give the binary/code if someone is interested (zero educational value and early in development:)).

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Wow they all look so cool. And that includes the ones that haven’t received any specific comments so far.

Wonder if Erwin and Snailrose have seen these screenshots yet.

I wouldn’t be surprised if Erwin and Snailrose are busy getting everything ready for the 2.43 release.:wink:

Zuker12:

Um, I not actually using a rag-doll. I’m making this in (the stable) 2.42 version. It’s just an animated armature.