Low Poly Car Chase

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5 Stars mate

yayaya
I love Poly too!

visually pleasing low poly modeling and rendering! nice compositions and scene designs !

This looks so fun , would u consider adding some air vehicle? helicopter etc :smiley:
Congrats!

love this one!! the animation is so cute! :stuck_out_tongue:

these are very good, love the style

minecraft in the real life!!!

Very well done… all goes to prove that some times… less… is just more…

First of all: A fine example of creative use of 3D, nice work. I like alot the idea with motion on fixed/confined platforms, but you have a dire logical problem in the setup (though the car chases are charming): the edges and the objects disappearing below (above?) a distinct 2D line.

If you’re still up to developing the series I suggest you try out situations/ideas confined within the platform thus avoiding a edge/moving object conflict. This could ie. be a rescue scene with hovering choppers, workers messing around with a tower crane - whatever.

Kind regards, Mikael

It’s almost as if you made the still images with Inkscape.
I like it.

I think it is supposed to be like that for a reason and personally I think it works but that is just my 2 cents worth

I just got an inspiration from this. That was cool work dude.

Thanks once again for all of the great comments :slight_smile:

Mikael and Aaron:

The cars going under the edges was not really intentional- I was trying to find the best way to mask the cars as they moved off the platform and that was my only idea with the limited knowledge of masking layers I had at the time. I’m now a bit more acquainted with layer mask function and think I could probably work it out given the time. I don’t think I’m going to go back and re-render these, though, only because it’s too time consuming on my computer :slight_smile:

I’m continuing the low poly scenes, but not in this current form (partly because of the masking problem), so expect much more from where this came from :smiley:

Haha, very quaint, but with attitude. Nice masking too. They make the scene feel like a part of a larger world. Well done! (And I also clicked “Appreciate” :-P)

I would turn up the number of samples for the ambient occlusion bake. Maybe that’s not what you are going for… if that’s the case then I like this as well.

I thought I’d point this out since the ambient occlusion ‘samples’ slider is greyed out for baking occlusion, this creates the impression that it can’t be adjusted unless turned on for the ‘world settings’ instead of just baking. Turning this up to twenty or thirty should give a much smoother result. Then again, the rough-look works for gritty terrain.

This scene reminds me of my childhood dating to when I was nine years old where I had some HO railroad models made by Plastruct if I remember the name of the company. They were cheap models and my mom bought me a bunch of them to put on my five foot by ten foot model railroad layout.

The models kept me busy for a while glueing them all up and finding places on the layout where I could put them that made some sense. There were a couple of factories, a house under construction, stores, a gas station and a few others. They didn’t look all that realistic but at nine years old I couldn’t care less.

Still there’s a lot of detail there in spite of being low poly and look good for what they are.

Hmm, interesting works, Allow me to put you in touch with some folk who need a city block by block.

very cool man

:yes:Wickid! Love the way you put in the waste pipes, sure you already thought of the possibility to continue the chase from an underground station that you may like to put in later on sometimes.
Ace work and thank you for showing it, fair play to ya and good luck with your fine work.
Go for it XD