If you are wondering who my (with team) is, they are @gandalf3, @giantcowfilms, @NIDGraphics, @TARDISmaker, and @X-27. we all use Blender stack-exchange, and that’s how we know each-other. our chat room is here. There are some other team members, but they aren’t as active on this forum, so I didn’t mention them; no offense intended to anyone. Thanks for reading my posts, and please feel free to point out things to improve in any of my projects. Please also note that most of these projects are tests of my capability, and that im just faffing about with mechanics for the most part, so nothing is perfect, and i wouldn’t consider any of it finished.
I’m changing this threads name to “A variety of random projects” because i don’t feel like i should start a new thread for every single project that I’ll never finish
Heres my latest project, took me a few hours. Currently it doesn’t have a title and i don’t know what to do with it since it wasn’t a great idea. If anyone has ideas on what i should do, go ahead and tell me, I’m currently looking or objectives the bird should achieve.
Here’s one of my older projects. It features RealTime commands like any RTS game, where you click on a guy and tell him where to go, but you can also zoom in and play as any of the characters at any time. it was my first real implementations BGE, i had never worked on code, game engines, or anything 3D (other than sketchup) before this. you can probably tell that just by looking at some screen shots.
This is the project that some guys from Blender Stack Exchange (where i’m originally from) and i worked on. Essentially you are a blue cube who must gun down green zombie-cubes with a gatling gun implanted in your head. I made the basic game, and my friends GiantCowFilms, TARDISMaker, X-27, and David took it and made it awesome, with morale support from NoviceInDisguise (NIDGraphics). They implemented cool things such as a running jeep, textured buildings, missiles, grenades, and zombie masters.
obviously, i haven’t done any work on the environment, and the player still lacks a head and texture, but i have a basic gameplay with health, monsters, defending attacking, pickups, and a dog who is actually a mandrill. i plan to work on some textures, more characters, and to get my random level generator working finally. Next will come an inventory system and some more special powers(i already did a few.)
BTW i finally found someone near where i live who is willing to help with junk like this, so this may get further than the normal flunks. standby for more info.
oh, forgot to put this in: sword model by Jonathan Sargent
Hopefully you actually finish something sometime But I think I’m seeing improvement. In a few months you should just make a simple side scroller with a really complete plan for game play and make a point finish it.
The BSE team and i are working on a new game, using only voxel art. It is based around two dinosaurs, controlled by left and right mouse buttons, who can manipulate lasers to solve puzzles