[WIP] Sverchok, parametric nodes for architects

Hallo again. Please, somebody tell me. What is wrong with blendernation? One week ago I’ve send them news about my plugins, they didn’t publicate this in news, later I’ve send again, and write additional tetter, no answer. Maybe some kind of censorship?
Thank you.

Maybe they don’t easily understand it enough to write something simple enough for their readers? Can you post what you wrote here and let those of us interested “debug” it?

Here is what i sent them:

Parametric node-based add one.Sverchok.

Congratulations! Appeared new scriptsline for community. First script spreads one object on another withattractor objects , having influence on scale and respect topolygon’s normals. Watch video:
http://youtu.be/dOiaMsE1uTU

Idea:
For those of you, who worked in Houdinior Rhinoceros+Grasshopper or another node-based parametric 3D programit will be familiar.
Main script’s feature is nodeprogramming of geometry and making basic modification on geometry inblender node system.
In future will be nodes for functions,as math, expressions, finding specific edges, vertices, polygons,evaluate points on spline, make work, that partially made by drivers,and all will have an update for geometry and input and output slotsto make nodes chains, that you can connect as you wish. Huge benefitscan be get from ours potential scripts concern to Vector finding fromall geometry kind.
We coding in free time, so do not much.Blender custom nodes are at theirs beginning, so many work have to bedone.

Bad news:
Not all are good news. Blender have notso huge NURBS library and python API to make exactly Grasshopper-likefunctionality, but we are optimists, we can wait for this long time,one, ten years etc. :slight_smile:

About us:
We are enthusiast, not even programmersor mathematics, Alexandr Nodovzin (you know him as “GridFillManager” author) made first node add one, that spreads objects, youmay download. Nikita Gorodetskiy expressed idea for this script’sline.

Bonus:
In addition you can download and usenikitron’s scripts. Scripts for everyday using.http://nikitron.cc.ua/blend_scripts.html

Download Sverchok_spread addone:
http://nikitron.cc.ua/my/sverchok_spread.py

BlenderArtistthreadhttp://www.blenderartists.org/forum/showthread.php?272679-Addon-WIP-Sverchok-parametric-tool-for-architects

Guys, I’ve reworked your text, left some things out such as the Bonus which might just add confusion right now and tried to make things clearer. Whatever I left out is not included below because I couldn’t figure out what you were trying to say, no problem as I know your native language is Ukrainian. Similarly your website could use an English translation, the Google translation is horrible. I can help you if you’d like me to.

Sverchok (Cricket) is a node-based generative addon for creating parametric forms in Blender. Those familiar with Houdini or Rhinoceros 3D might know the visual scripting language Grasshopper, which Cricket has been inspired by. Using a similar node based visual programming method, Ukrainian artists/programmers Nikitron have brought this functionality to Blender users. Watch this early video to get an idea of how the addon is working: http://youtu.be/dOiaMsE1uTU

This is the first implementation of the addon and there are limits due to the small NURBS Library found in Blender right now and the Python API places it’s own restrictions on speed of development, but Nikitron says, “Future implementations of Sverchok (Cricket) will include nodes for math, expressions, finding specific edges, vertices, polygons, evaluate points on a spline, and ability to make node chains.”

So if you are interested in architectural tools and/or generative arts and how a node based approach to creating parametric 3D objects works, the Cricket is a great new addition to Blender. Try it out and give the guys feedback over at BlenderArtists: http://www.blenderartists.org/forum/...for-architects

Nikitron is the working team of Alexander Nodovzin (who recently created the Grid Fill Manager addon) and Nikita Gorodetskiy.

Download Sverchok (Cricket) here: http://nikitron.cc.ua/my/sverchok_spread.py

Thanks, I’ll try now again.

Best.
Nikita.

Sorry for so often writing.
I made nikitron tools version 0.1.3.
In connection 2 objects it can hook new vertices to initial objects, so you’ll got spider web’s effect.
Just try. Only known bug - if you connect 2 objects with different shifts, it may hooks wrong because of naming, so try and please, show results, if you have.

You either didn’t upload the new version or you didn’t change version number in the .py file

Instead of add “Some Nodes” could that be changed to “Sverchok Nodes” or “Cricket Nodes”?

There are two tools:
1/Sverchok 0.1.2 v.
2/Nikitron_tools 0.1.3 v.
So, I updated nikitron_tools wich not yet inserted to sverchok, but in future will be (I talking about connect2objects).
Yes, names will be changed, don’t worry.

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/Nikitron_tools

Thanks nikitron for clarification, I missed that ‘slight’ detail.

Upon startup of Sverchok I get this error message in my console:


I’m running this on Windows 8 64-bit and a GTX 570. Blender version 2.68.2 r59757

thanks, as I see, graphicall versions are changed some, so register types changed. Use official distr from blender.org (maybe download zip)

This script is a great idea. I keep my thumbs up for it’s further development. Cheers.

This is really awesome!
you have plans for make some parameters animatable?

Congrats and thanks for all the effort!

we have Napoleon’s plans, but have not time, we coding in free time :slight_smile:

I see BlenderNation picked up on announcing your addon - congrats.

Intriguing indeed, nice work! :slight_smile:

Nikirton

much appreciated work - this looks very interesting even for just polygon work.

Wow, nikitron, this is some really neat stuff!

Cool project guys! Maybe switch to github for development to allow more people to work on it at the same time.

Seams nice, I installed, tried to do the same as on the video,… but nothing happens i am using latest blender.
i used another adon to create a mountain landscape, then i created a sphere, as object input, and the landscape as surface object.
Then i drag a line between them do the sphere becomes donor… what to do next ?