It’s been too long in reporting since I began texturing. But I did say earlier that I’m not an artist and I’m not very good at texturing.
While I like Blender and I find it easy to model in Blender, I don’t like the texture painting and bump/normal map functions. Despite all of the tutorials I’ve watched and tried to follow, Blender’s texture paint doesn’t work for me like the tutorials.
And if I want to texture in another application, there are many steps I have to take to get it to Photoshop and back and view the results.
So, I’ve been looking for something that is more intuitive and doesn’t seem to bring my computer to a grinding halt every time I want to create textures, normal, or displacements.
I stumbled across an application called 3D Coat. Ok, it’s not free and on top of that it’s fairly expensive.
However, 3D Coat allows me to transfer my Blender models to 3D Coat, use 3D Coat’s incredible UV unwrapping tools (or just use the UV seams I created in Blender) and the painting tools in 3D Coat are mind blowing.
Not only that, 3D Coat allows me to nearly seamlessly texture in 3D Coat and Photoshop (or GIMP or Kitra) banc and forth. And not only that, but 3D Coat creates diffused, normal, and specular maps simultaneously like magic. Switch effortlessly from Blender, to 3D Coat, to Photoshop/GIMP/Kitra and back. Make a change in 3D Coat and it updates in Photoshop (or other paint applications). Make changes in Photoshop and it updates in 3D Coat.
Creating UVs is also amazing. Import the UV maps from Blender or create them in 3D Coat. 3D Coat gives you an instant preview of your UV maps as you create them and shows where the stretching is.
The retopology tools in 3D Coat are also much better than Blender’s even with all of Blender’s add on options for retopology. The brushes and functions for creating new topologies makes it a breeze.
Additionally, you can bring your Blender model into 3D Coat and use voxel sculpting to modify it, then use the retoplogy tools, and breing it back into Blender. Bring an .obj trangulated model into 3D Coat, retoplogize it to quads, and then bring it back into Blender.
I’m very impressed with the ability to nearly seamlessly bring models from Blender to 3D Coat and back to Blender with about two or three clicks. And it’s the same with Photoshop, Gimp, and Kitra. Make changes in one and see the results in the other. Amazing.
Of course, the down side is the 3D Coat is expensive. I downloaded the trial version and was so impressed that I bought it. It’s not for everyone and some will not be able to afford to buy it. But it at least deserves to be downloaded and tested for the trail period as much as possible so you can make a decision for yourself.
So my point is that I got distracted with learning 3D Coat because texturing and redoing UV maps in Blender/Photoshop was a pain that required too many steps, clicks, and updating texture brushes in two places. And my view port in Blender slows down so it becomes distracting, even when I break the model up in to smaller groups. Once transferred to 3D Coat, texturing is fast and smooth. However, there is a learning curve, but the tutorials provided are excellent.