Indeed it does. Being realistic is also a hallmark of good ones. Your claim that you built an add-on that takes an arbitrary mesh animation and bakes weights onto an existing skeleton giving results even near what we see in the video you linked… in around three hours is not realistic. I don’t want to call your honesty into question but I simply don’t believe you.
Extraordinary claims, extraordinary proof and all that. You need to get other people to develop your Blender add-ons due to lack of knowledge/skill on your part doing so… but you put together something in three hours a set of functionality that gets you a presentation slot at SIGGRAPH? No, I don’t buy it.
You didn’t read the comments then.
As I said, that’s great if you can find those people willing to charitably give of their time because the cause/subject interests them. I work for free in a volunteer organisation on the weekends as well. It’s the expectation that you should be able to find developers willing to do these things for your offered price that is unrealistic.
With all due respect, the level of design a non-programmer puts into functionality is not even half the level of design that needs to go into developing it into code. You know, speaking as someone that actually does it for a living and all.
I was pointing out that a developer having not used Blender is not the same as the developer not using 3D & math as per your earlier comment (the one I quoted for context). Believe it or not, you pay a developer enough - they will learn pretty much any API they need to in order to get the job done. If you can’t find developers who know the API willing/able to help you with knowledge of the Blender API AND you are not willing to pay developers capable of learning it to do so - then it is (once again) an issue with your expectations.