Thanks so much for your advice harleynut97. I just found a Blender Cookie tutorial on the light path node. It looks like it’ll help a lot. I’m also working on some new cloud shapes.
Thank you GustavN. If I can’t figure out the light path node, then I’ll try using the compositor.
The characters are now textured and I now have a few different clouds.
I wanted to add hair to the Spartan character, but the particle hair didn’t look quite right for this scene. What are some other ways that I can add hair? (It doesn’t have to use particles, but I’d like it to look like the character has a beard.)
I would also like to add some sort of bare patch or pit in the grass that shows more of a barrier between the two sides of the rope. I tried to add a patch of dirt by weight painting the grass, but I’m having trouble with it. I’ve tried using vertex groups and weight painting, but it doesn’t seem to be working properly… Is there something else I can do to make a dividing line?
Is there anything I can improve on before I start compositing?
the position of the sun would imply strong contrast at that angle - but the scene overall is very well lit. Maybe you need to duplicate the scene and light it differently, and composite the two together to get a controlled amount of shadow.
The stones were a great idea… I remember you struggling to find a way to decide who wins Looks like the dudes on the right have a slight edge. But congrats on coming up with a different twist to this competition and best of luck. I thought it turned out real nice.