Thanks so much MonkMonk! Iāll try to make those corrections when I get the chance.
Another Update:
[ATTACH=CONFIG]253133[/ATTACH]
I decided to change the overall mood to a more war-torn scene (with some amusing characters :D). What does everyone think of it so far?
I still need to add one more character to the left side of the rope to balance out the sides. After that, I have to get started with texturing the characters.
Do you think I should make the scene look more war-torn, or should I change it back to the sunnier scene?
Iād really appreciate any critiques or suggestions.
Thanks.
Ahahahahahahahahahahaha, this is shaping up to be awesome!
Beautifully stylized work.
Thanks Anthony. Iām really excited to finish this project!
I like itā¦ itās a fun and different twist on the contest. Looks like you have shape keys going pretty good now
Thanks harleynut97, glad you like it! Iām really happy to have figured out the shape keys. This project is a really good learning experience for me, especially since I just started using Blender less than a year ago. I feel like Iām making a lot of progress.
I like the expressions and poses - the color seem sa little off, but it could be my monitor though. The broken stuff in the back is nice - canāt wait to see the textures on their armor!
Thanks Craig. The color could be a little off because of the sky. It might be a little too strong, so Iāll probably adjust it later. Iām really looking forward to texturing the armor.
Hereās another update:
[ATTACH=CONFIG]253360[/ATTACH]
So far, I havenāt had enough time to texture the charactersā armor, but Iāve made some progress.
I added a Greek character on the left side of the rope.
I made few minor changes to the background.
Iāve also added some anime expression symbols to enhance the charactersā emotions. What does everyone think? Is it too much?
Iād really appreciate critiques or suggestions.
LMAO at that bead of sweat! Perfect!
Thanks. Glad you like it!
Update:
[ATTACH=CONFIG]253507[/ATTACH]
So far, Iām testing out a few elements in the scene like particle hair (on the Spartanās helmet) and armor shaders (on the knight and Spartan). Iām having trouble thinking of a good way to texture the armor and clothing of the characters. I am also planning to add hair to some of the characters.
Does anyone have some suggestions on how I can improve this, or do you think itās still going in the right direction?
Critiques and comments are welcome. Thanks!
make better clouds setup
Thanks for your input Kramon. I was wondering about the clouds. I like the overall shape of the cloud model, but Iām not exactly sure of how to make the clouds look more like theyāre in the background.
Is there a way to do this?
make 5 diffrent cloudsā¦
Okay, I might look into changing some of the clouds.
I am considering adding a dividing line to the grass to show that one side is winning. Every time I try to edit it by weight painting or cutting the grass in the particle editor, there doesnāt seem to be any difference. Does anyone know how to do this?
I have been setting some of the materials for the scene. But I am having issues with the glossy materials. I like the look of some of them when they reflect the sky color (like the knightās armor), but I donāt want some of the other materials to reflect the sky. Is there a way to make a material shiny without reflecting the sky color?
Prob
but I donāt want some of the other materials to reflect the sky. Is there a way to make a material shiny without reflecting the sky color?
Possibly adding a light path node could help, but I canāt say for sureā¦ but might be worth checking into.
I do agree with Kramonā¦ It needs different shaped and size clouds. Youāve really done a nice job on this so far, I think it would be worth the additional effort.
I am not entirely sure on what you want to do, but if you just want to stop the environment from influencing certain objects, you can place them on another render layer and turn off āUse Environmentā and later combine them in the compositor.