Hi there, to the blender artists community, I’m new to your site as far as posting goes but i have been following it for some time now and has helped me a lot in some difficult tasks i had to complete. Here comes the problem then, i have been sent a .obj file by one of my friends to use in one of my projects. It is literally all tris, i tried using the “tris to quads” function but it is still a mesh. I want to unwrap it the best way possible, is there any other way than smart_uv project? I want to avoid the numerous seams it will create in order to texture it. Any help will be really appreciated.
Yes you are right John, i swamped and i totally forgot that! it is a skeleton of a horse! here it is. Its head, spine, pelvis and tail consist of one part, its jaw another and finally its legs are individual parts as well.
It is a bit a crud way but i started bit by bit making the tris into quads manually it will take a bit of time but i think i can do it. I hope i clarified everything better this time. Thanks again of everyone’s help
Sorry for not replying for so many days but i got so wrapped up on work that i totally forgot! It was a bit hard but i did it, i manually made all the tris into quads, at least most of them, some where on the spine and and i decided to leave it alone cause it wouldn’t affect the end result. Then i cut the model in half and mirrored it and unwrapping it was far easier than expected it. I wanted to let you know, thanks again for your help!