No problem. No rush. We will wait as much as we need.
I already use the Match Island in my UV works. it Rocks!
If it will be possible to use it for only selected vertices - it will be super tool.
Maybe i can make an “unofficial” release here, but always in September XD
Match Islands is awesome! Thank you very much.
Hi, great addon but I miss function to hold aligned UVs together, in complex model it’s really pain… thanx
Can you explain better please??
Hello, rebellion! Such a nice, powerful script, thank you for this!
I’ve got a questions about UV)
Is it possible to select a shortest part between two selected vertices in UV by python (as ctrl+click at edit mode)? It is so strange, that Blender doesnot have mesh selection tools in UV.
I’m rescently dying unwrapping geometry like this
It should be possible, actually, i don’t know exactly how, i have to look at blender source code and see how it work for vertex, maybe it can be translated for UV.
Thank you for an answer^^
I gonna try to give this task to Alexander Nedovisin (1D_Scripts, Sverchok).
Is it possible to select a shortest part between two selected vertices in UV by python (as ctrl+click at edit mode)?
Of the many frustrating selection method gaps in the UV editor this one is the worst.:eek: But surely this is not for an add-on but a main program fix?
Just what I needed.
Thanks for making and sharing.
Ive delete some of the parts in the buttons, i found those long button titles annoying and they already have headers telling the main function. for peeps who want this as well
Attachments
uv_align_distribute.py.zip (5.7 KB)
Just wanted to say thanks for this add-on. Its coming in really useful for environmental modeling. Cheers!
I like this plugin so much but times to time I have this error and cant do nothing… What I do wrong?
Hard to say… I need more info, if you can uplaod a blend file and/or tell me the steps that you make before get the error, maybe i can fix it as soon as i can XD
Ok, I did 7z archive. UV already selected. Strange in the same project in some object work as well, in some, I have this error. And if I separate faces with error in to separate object - plugin work, again!
https://drive.google.com/file/d/0BwUDAvN91_GyNnpQMlJ1X1R0SEE/view?usp=sharing
I found the problem: it seems like blender limit the number of iteration loops in the code… This happen for “high” number of faces, in the model. Unfortunately i don’t think there is a solution. You can always split the model, organize the uv and the rejoin the meshes. Sorry for the bad news…
Ok i know what the problem is: basically there an api change, now mesh element subscription require to use ensure_lookup_table() first… This afternoon i’ll work on it.
New update! Now working with upcoming version(2.73).
Thanks for bug reporting!!
Cool! Thanks!