Topology help?

I Just started learning how to model a face, this is one of my first projects. Is there anything you would do to make the topology better?

it would only let me post one picture, here’s another angle.

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It looks like that part needs to be fixed. It’s also important to keep 4 vertex, but if the edge flow is bad, it doesn’t make sense.

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Is it supposed to be a ball-shaped face? Do you have some reference image that you’re working from, or is it all from your imagination? Because it’s not a good idea to work without a reference, especially if you’re new to this.

best way is to place the image under the model and “trace” your mesh over it. Like this:

If you’d like to see a masterclass in modeling a face from a simple cube:
https://vimeo.com/63320058 (it’s not in Blender, but you can see how it’s done)

In regards to face topology, here’s some examples:
http://wiki.polycount.com/wiki/FaceTopology

Blender has a free, downloadable asset bundle that has heads with proper topology that you can learn from:

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