Real time reflective water! Looks pretty
Animated waves
Heres a more chanenging enemy variant im currently working on among other things
Real time reflective water! Looks pretty
Added a free camera so you can check out your dude!
New Screenshots!
Very cool. Nice to see you´re still working on it. I like the water, is it from Martinsh? And how is the water performance?
The free cam and the armor look very nice too.
Yeah its from Martinsh, There seems to be a delay with the water texture updating, like when you move the camera around the reflection is a frame behind, so it does not line up. not sure how to fix but still working on it. Thanks man
Working on dungeon 5! experimenting with cobwebs and new light sources. Liking the result!!
First two handed weapon formed! still need to program it in and animate but will be awesome! attacks slower but does more damage.
Loved the visual aesthetics of your game.
Are you thinking about implementing something tree-like skills, such as those based on mechanical RPG games?
I’m seriously thinking about it, I don’t really like the idea of sta’t increases on the player when they level up to keep the player able to fight higher level enemy’s, like if your level 3 and come across a level 5 bandit your screwed. I want the game to be both skill based and stat based, not just stat based. so my rule is:
Buying equipment gives you better stats (Maximum health, damage)
Levelling up gives you new abilitys (New/Different attacks, Magic abilitys, Upgrades in skills such as stealth, athletic, archery)
A tree based system sound great because it allows the player to choose their own playstyle instead of following a predetermined path. There is no class system, at the begining of the game the player creates their hero and plays through his epic story(and backstory that is played as flashbacks levels at key points of the storyline) And has freedom to create their hero the way they want. If anyone has another idea for this other than a skill tree let me know But yes firefox skill trees are looking bright
Amazing game, except the walk animations and so shiny player cloth(not the iron, but the leather and canvas/cotton ones)
I have been working on animations, I think that’s my weakest point right now, One of my high piority projects is to give unique walk animations for what weapon you are holding, and generally make the charicter fell more alive. So far I refined the base walking a fair bit, added jump animation and a ground punch that plays when you fall and hit the ground from great hight (Badass.) and ladder climbing animation.
I’ll go dull the player up
Changing player textures to higher resolution versions. Big difference xD
nice texture and nice model I like shooting the arrow reminds me zelda
Implementing Skills into the game. Here are the icons I’ve made for it so far, I like that art style
Looting skill
Potion skill
Ashen magic skill
Obviously there will be many skills to aquire. On level up, you are rewarded 2 skill points. the skills in the tree have different prices, so a simple skill may cast 1 skill point, so you could get 2 new skills on levelup. some amazing skills could cost 3-5 or so, requiring you to save your skill points to buy the ability. I am trying to make it more ability based than stat based, for example it will add a new more awesomer attack to use instead of increasing damage by 15%. More fun being able do do new things than changing stats you already have
Day/Night cycle!!! lighting looks awesome
Man! Supakid!
What’s up? Anything new?
Edit: Hopefully you’ll logon to actually see this heh
Hey!!! So much is new!! I actually sort of forgot to post anything sorry about that!
Check out this grass:
Wow sounds great! I would like you to look at environmental story telling, so the game gets more of a background. Would increase the joy of wandering the landscape.
Yeah giving like ancient ruins would be cool to explore Even having locations line up with quests would be awesome as