I figured out the glare dealio, the threshold was too big (or small? ) so I fixed that. I think the render with only glare is a bit better than the other render with all the compositing… thoughts?
Well… I thought you’d realize by yourself, but as you seem not to, the wheels are quite misspositioned over the X axis. I’d recommend you to select them, go into wireframe view, front view and position them just where the body ends. Other than that, the front is looking very good already. I’d also recommend you to tweak the rear wheel arch area.
well, I was trying to get a good shiny wood material, and it worked(the image texture would be better), and then I thought, why not stick a car on it? :rolleyes:
so let me get this straight for DoF…
distance is how far away the focus is, and what is apeature size? how far away from the focus it starts? or how strong?
I’ve figured out the DoF question, but not the grey backdrop one from above. (should I just post a new topic in support or is here a good place to ask it?)
thanks for the comments guys.
I did blazraider’s (sp?) tutorial on car lighting. I don’t know yet if I like it or not. some of it I do… no compositing on it.
and I found some more modelling mistakes on the car to fix(nice long list of them now). maybe considering doing a detailed interior…
I had had an idea for a set of renders to go with a car. works well with the LFA, the background and such need a lot of tweaking, and of course, the model isn’t at all done, but it still looks sorta cool
I’d love to, I actually had a list of stuff to change/fix/do which I have been whacking away at, but a second or third or fourth or… pair of eyes would be nice, I can’t spot all the errors myself. would you mind sharing some critiques?