awesome work with the feathers and such but I think they eyes are weak and with weak I mean flat.
They feel like not finished because the rest is so well executed with detail.
I think I would go with more 3D mesh modeling for the eyes iris and such to give them more depth.
Thanks! i eventually found by closing the file and re-opening it. Looks really nice all in all… i noticed some items like the projection on some meshes, i guess i need to learn what it actually does
Well usual process is to sculpt the rough shape, retopo the character and then sculpt details with multiresolution modifier. Unwrap the mesh, bake displacement and normals and go ahead with painting, hairs…
while here you just sculpt, paint, hair and shade.
Thank you for sharing. I tried to copy it but got lost when you started to detail the eyes. I couldn’t see what settings you were using for the sculpting brush.
I think I need to get a new computer too. I couldn’t get the scene to render until I had removed all the feathers and the bird, leaving only the eyes and the branch. Blender kept blowing up and disappearing just about the time that the Windows Task Manager noted that I was using 100% of the CPU.
Even with the latest and strongest cpu in the World, blender will use it at 100% but you may check your ram capacity.
4 Gb is too short, 8 is descent, 16 is confortable for most scenes.