I’m able to view my model with its appropriate textures in the viewport…
…but when I render an image, the mesh appears black with a few white spots. I have a light right in front of the model and using Blender Render, but not sure why this is happening.
I also searched for Daz Studio to Blender tutorials, but failed to find a reliable or updated one. These are the tuts I’ve found so far:
If further screenshots are needed, I could upload more. Hopefully the solution doesn’t require having to install a script.
Since version 2.74 (or so) Blender is able to preserve custom vertex normals of imported meshes. While this brought many positive effects, it can sometimes result in wonky shading in Blender with imported geometry.
Just delete the custom vertex normals that came in on import and all should be good:
Sometimes also simply turning off “AutoSmooth” can do the trick.
Shinji-san you’re awesome, that worked, thanks! There is a little issue though, not sure if it happens to you,
I cleared the split normal data, but where there’s light on the model it’s dark and vice-versa. Perhaps I’m doing something wrong.
Check the face normals after deleting the vertex normals: You might find that they are flipped.
Select the mesh, Tab into Edit mode, hit A to select all and then Ctrl-N to recalculate the face normals.
Thanks Shinji. I did run into one more issue. I managed to get everything working in cycles except for the eyes and eye lashes. I’m guessing it’s a transparency issue? Aside from that, everything is working perfectly.
The eyelashes are not UV unwrapped, so Cycles does not know how to apply the texture.
And it seems you haven’t set up the nodes for that material, yet? Something like this might work:
Wow nice render. The hair looks great too. I must have missed setting up the node in the blend file I uploaded, but regardless I didn’t get it working when I did. Can’t wait to see that .blend file. Thanks
…and here’s the file: https://dl.dropboxusercontent.com/u/27650383/girl_export.zip
Had to replace the (commercial) HDR for the environment, so your render will look a bit different. I also did not set up every material, just the ones for head/face. All textures are packed into the file!
I made a whole account just so that I can respond to this post. It’s old, but it has helped me out sooo much! I thought I was going crazy because I couldn’t find a solution to this issue, and here it is. Thank you so so so much!!!