I’ve been mucking around with some OSL texture generation nodes. The plan is to create a number of patterns or scripts which take XY coords to function.
I don’t have time to test it right now, but if this will give users the ability to render out high resolution seamless textures with high levels of details along with things like normal maps, than this could become a great tool for those wanting to stick with open source because there’s not much out there right now. (when it comes to FOSS at least).
It may not be too much to look at now, but I see what could be quite a bit of potential in Blender as a texture generator.
V.interesting inspiration.
Would it be also possible to ‘script out’ relevant normal, specular,displacement/bump maps - to prepare a complete material set ?
Dokumente/Vorlagen/3d/OSL/TexGen/xy_library.h:18: error: integer overflow, value must be between -2147483648 and 2147483647.
...
ERROR: ConnectShaders: source layer "node_osl_script_0x86a0750" not found
ERROR: ConnectShaders: source layer "node_osl_script_0x85cbeb0" not found
Maybe, I did something wrong?
( edit )
I did not notice the date (January).
Something might have changed.
( Looks like my cycles/blender uses 32 bit int (on a 64 bit machine). Its the 64Bit SVN build. )