---------the works down there are all professional team works, not only blender and not only one people work at them--------
this was my first real proyect with blender, using cycles back to the 2.62 i think, it was when cycles was almost unusable ^^, volumetrics using blender internal, compositing was external exr were exported
-Modeling, animation, some materials(witch are really basics), and simulations, renders
<a href=âhttps://vimeo.com/49303977â target="_blank">
https://vimeo.com/38446061
this one was rendered and modeled using blender and cycles, the animation was external, the models were exported and rigged on a different software then the animations were imported using ps2 meshcache modifier, witch at the time blender hasn,t any, thanks to a guy call Yuu something(i promisse to search for it and edit this post) who send as the patches to use it, two months later a different version of the mod was added ~, ~ blender always gave us the features to months late, always ^o^(just kidding thanks to the devs a bug reported on saturday was fix for monday, thanks guys)
-modeling of some characters, some enviroments, assist with shaders lighting and render
This one was interesting all modelled rig and rendered inside blender using cycles and gpu. . . and that leads to some unpleasend surprises like, the memory its not the only limit under GPU, cuda has a limit amount of textures that can load, small or big doesn´t matter the video cards that we have could only handle 128 textures so was an interesting surprise, also some textures were painted using blender.
-character modeling, some basic rigging, assist on the shading and rendering
after two years of work on that studio due to administrative issues i have to quit, there were lots of things done during that year but i didnt backup everything and some things cant be shown by contract, but i take some time to try other areas, such as games.
this is the first publish game that i have worked for, all environment buildings and ambulance were modeled inside blender and painted using blender and krita, some retouches of color and distortion were done using photoshop, unity as game engine, the animated characters and other screens were done externally
https://play.google.com/store/apps/details?id=com.NoxvilleStudios.Babyez&hl=es
Lastly im starting slowly on the world of freelancing, by recomedations of other blender user and people i knew on the way, my a month ago more or less i did a work, i was modeling assest and enviroment for a commercial and the guy next to my was using c4d to animate and other was using 3dsmax, using fbx the work was almost seamlessly.
I not sure if i can say that i am a success, but thats not an issue of the tool, it may be because i sucks doing buisness, there are a very few reasons to not success using blender, the main one its the artist behind the tool, now a day blender its a fully professional software if it is use in the right way, by the proper time with the right client, i don`t recommend selling to some one a fx water and fire simulation, that may be a issue ^, ^