Hey everyone the person that answered me on this thread:
Thread
suggested to open another ticket for my specific question.
So currently I’m trying to create a stylized Island like Wuhu Island from Wii Fit/Wii Sports Resort/Pilotwings 3D
and I want to run it on Unity on a mobile VR device like Quest 2/3
The original model in blender consists of separate meshes (Clifs, grass/ground, pathways etc)
My question is: What is the best modeling workflow:
This is my attempt:
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Make a 100x100 plane and circle select the areas I want to rise
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Rise certain areas to make plateaus.
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Remesh with Quadflow
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Separate certain areas and texture them with tillable textures (this is how it was done on the original ripped model)
For the Volcano I want to duplicate and separate a certain area and subdivide/ extrude it for a volcano.
Does this sound like a good Idea?
Thx in Advance! <3