When modelling an object to be 3D printed any texture has to be explicitly modelled rather than represented with an image. For example, a model of a wooden floor. The small gaps or thickness variations between adjoining planks needs to be modelled.
Is there a method to select an edge, or series of edges, and score them to a certain width and depth?
Are there any tips, tricks, or best practices to use when constructing models with high levels of detail explicitly for printing?