This time I also made a little animation of this guy, which is a bit out of my comfort zone.
I usually avoid animating stuff, but decided to challenge myself and actually quite happy with the result
You can check out the animation on artstation or behance (can’t upload it here for some reason) https://www.artstation.com/artwork/blqJQr?notification_id=5960169378
Simple geometry and the texture makes it so real looking. Did you have blendshapes or skeleton for the tongue and jaws since on the first photo mouth is open with tongue and then it’s closed
Thanks! But I first sculpted it and then did the retopology to make it low poly and add the details with normal maps. And of course the textured rendering have a +1 subdivisions level, otherwise the subdivisions would be visible on more rounded spots.