Would it be possible to create a shader that will render only the shadows that the object receives? Of course that would be with the correct alpha so that the shadows can be composited. Is such a thing possible in OSL?
Thanks,
Stathis
Would it be possible to create a shader that will render only the shadows that the object receives? Of course that would be with the correct alpha so that the shadows can be composited. Is such a thing possible in OSL?
Thanks,
Stathis
Test rendering in progress…
up, matte shader will be awesome
Really nice Youpi
I have found a solution for this problem , and works for me. Is a 3 steps solution but better then nothing( even in maya u need to do a small shader network for this so is not 1 click solution even there). Youpi, your osl shaders are awesome but unfortunately osl is cpu only and i cant use my GTX 560 TI.
So i did this :
I hope it helps.