Is there a way to put a model into a pose, and then replace the mesh of another object with the newly posed mesh?
i.e.
obj1 = a game object...
obj2 = another game object...
#change the pose of obj1 with some code here
obj2.replaceMesh(obj1.meshes[0]) #but I want to replace it with it's newly posed mesh!
I meant that I wanted to put a mesh into a pose using an armature, and transfer that mesh in it’s newly posed formation to another object. I could do it without keeping the pose, but not with keeping the pose.
I was doing this because I have a character setup with a bunch of controllers and sensors, and have a few different body types that I want to swap the character’s mesh out for, so I didn’t have to set up all the controllers and sensors on all the other body types. Just wanted to take the mesh.