Hi
At the beggining I’d like to apologize for my English - I’m one of those people who make Grammar Nazi shed a tear. Not intentionally though - still working on it.
I wanted to incorporate parachute deployment for one scene of my animation but I’m not entirely sure how I should apporach the subject.
Type of parachute will be old military WW2 like this one:
Could you please give me tips how to create beliveable parachute that would work with animated character? By beliveable I mean parachute deployment that afterwards is pretending to be under air force flinging a little bit and reacting to movement (jerking arround, character animation will incorporate yanking with the holster to take out the pistol) of character that it’s strapped to. Also parachute would be damaged after deployment by projectiles creating small holes that then expand under air forces to the state similar to shown on above reference picture (still remaining functionality)
Please, if you know how to make above then explain it in the most dumbproof way you can imagine. I’m kind of fresh to Blender, especially in animation and simulation department (I was mostly playing with modeling, sculpting and general retopology for the time being). Aside from technique, how to model parachute itself so it folds out properly?
Thank you in advance,
Marrond