Wow, thats a long list! hahahah
ok, lets by parts:
You made very good appointments, to be honest, when i started this, was not really a “real project thing”, but mostly a exercise (wanna to paint some textures on anything), so because of this the majority of modeling is very undetailed, only in about the past days i started to think of made an actual render of it
That been said, i agree with you, many thing you listed there were things i not even noticed, like the angulation of the blades on windmills :o
I’m really thinking about checking all these things back and made another render, i guess its a pratice i need to do more times, i really apreciate the crits, even if i dont touch this render anymore, will have this things in mind when doing my next project
@Sepultura On this pic /uploads/default/original/4X/e/5/7/e57714281ff6d7e6392249182a24adc5b1dab7d7.jpeg I see 14 hours render time :eek: - is that so? Or I wrong? If that so - how many samples for 14 hours? And GPU or CPU (and which)?
Unfortunately, i have an old dell workstation (core 2 duo with an quadro that cant even render in CUDA), so all the render work are done in CPU, in this particular render i did a render in WQHD (2560x1440) to help showing the particles, and something close to 1000 samples in Limited Global Illumination, but in general my render times are usually similar to that, if not even greater
I’m doing a fucking huge blaster big satanic black dildo project of Zion from Matrix now, and estimates that the final render will take something around 3 fully days to render hahahahah, easy going
(obs: i’ve already burned two desktops and one macbook pro doing renders, my thing ;o)
and Thanks for all the comments guys! (@manojrajan)