Cool ! I try it right now
No real expert, but shouldnât there be a RGB to BW converter node between the Sky Texture and Mix?
LOL, It might help.
Good renders BTW.
Hello,
I begin to work on the boat animation.
Hereâs a first animation whitout foam effects.
Looking real good! Your foam effects can only make it even better. Gotta ask. what is a rough guess on the rendertime for what you just posted?
Hello !
Iâm not sure to understand your question. You want to Know the animation rendering duration ?
cool! you did great on render and your ocean modify went so smooth along particle emitter and collapse,too⌠Keep up with your work!!
No, what I meant was how much time did it take you to render the entire animation. Usually each frame of an animation takes a certain amount of time to render. I was just curious what your total render time was to complete the animation.
Very nice work. Could you explain how you used a particle emitter to create the foam?
OK !
Time per image: between 4"00 and 3â30ââ
Number of image : 350
Total time animation rendering : 22 hours (one night on 2 computers)
resolution : 960X540 pix
Cycles render sampling : 100
I create 4 particle emitters at the front of the hull and 4 at the rear with a collision test on the ocean surface. I make a render under the native blender render and then I make a compositing between the cycles render boat and the particle render.
Brilliant!
Nothing more to addâŚ
Waow ! ThanX