Here is an updated rendition of the bottle opener.
This time I rendered in full HD. And I corrected a mistake with one of the drops which was hovering over the table. I did some additional color correction in Gimp and I tested some other things regarding the realism.
@CC, I forgot to answer to your question in my last post. The letter is much bigger and you can only see a small corner of it in the scene. I think the texture scale of the blue and red stripes gives a good estimation of the size of the letter.
“Always bevel your edges”, even for the smallest ones. Sounds funny, and I would not have thought, that it would make a real difference with the bottle caps. But look at this comparison:
In the left one the is no bevelling. And although bottle caps do have sharp edges, the right one with a tiny amount of the solidify modifier and with one additional edge loop near the bottom looks better. In the solidify settings I used the amount of 0.1mm (!), because I use real world sizes in this scene. Please note that this settings do not produce such a nice rim without the additional edge loop. And it was also necessary to set the offset of the modifier to 0.
“More samples for problematic areas” had some effect in this scene. I rendered the image completely with 5000 samples and after that I rendered small areas of it with 15,000 and with 30,000 samples. That did not take that long, because I only rendered small areas. Here is a comparison between 15K samples (left) and 30K samples (right). Look at the white glossy line on the glass.
This area is problematic because of two facts. a) It is glossy, and b) it is blurred because of the DOF. I made the observation that Cycles tends to produce this bright pixels in areas that are blurred. So it may be an option to do the DOF in the compositor and not during render time if that matters.
In my case I used the re-rendered parts as overlays for my original render and that worked seamless, because the original render was already of high quality.
I think this has been the last render, that I post here this year, so I wish you all the best for the next year