When working on a large scene and moving the camera’s view (middle mouse button), the view will rotate in very large amounts (based off the size of the scene) as well as zooming and moving in large increments. Is there anyway to turn this down? bring it back to normal movement so I can work on smaller more detailed parts of a scene?
Just a wide scene with lots of objects all spread apart, its for a game so vertice count is only around 27k, and there are no subsurfed objects.
Pretty much if you have lots of objects spread apart in blender and relatively large then this happens (as i’m guessing blender is trying to find the center of all the objects to rotate around).
Tried this, but it only added y axis movement however the big increments of zooming and turntable/turnball rotation speed was still there
@RickyBlender That smooth out the movement however I need to be able to tweak objects inside a box (walls, floor, roof) and orthographic doesn’t let you do this.
@secrop Hmm in perspective mode this might work, but not for rotating
Thanks for the replies again, I think the best method is just to use the fly tool (shift + f) to the point where best suits the modelling/level design.