@sozap Thanks, I will follow your instructions on how to write the letter of intent.
I was surprised because I was told that the particular program I applied to was not super crowded because it was a certificate program, not a bachelor degree. I also saw sample portfolios of people who got accepted and thought that my works look prettier than them.
My motivation for making 3D is because there are things that I want to see and traditional art mediums that I learned in college and university can not satisfy me. I like how 3D can give photorealistic results. I tried to make a living out of helping others see their dream come true, but the business never took off and people only took advantage of me by giving simplistic feedback or any feedback at all and expecting me to give more free models to them. Therefore, I need to go find job instead.
Hopefully, there will be a next try next year. But to be honest, I am currently looking closely at a certain news about red heifers (cows) that may get sacrificed in Israel by the end of April this year. They may destroy the Dome of the Rock after the ceremony, and that may be the start of last part (yes, not the start, but last part) of the End Times. If some predictions come true, billions of people will perish, by human/demonic hands or divine retribution. Less than 10% of world population will survive. But somehow, the people on the other side of the veil want to reassure us that there is nothing to fear, not even death.
And even if that doesn’t happen, I don’t know if you know about the mouse utopia experiment. Humans hurt each other so much just like the mice, and eventually people will go extinct by themselves due to lack of reproduction. I know it’s true because I experience it and declining statistics prove it too. Unless people learn to love, civilization will inevitably crash and burn.
@joseph @Jvry Here is the list of advices I have accepted:
- Rush job portfolio is not good.
- Don’t use any bought asset.
- I can’t just think that the render looks realistic and call it a day. I need dramatic lighting to impress.
- It’s true that I’m weak when it comes to art fundamentals, art college and university only mentioned those in few sentences. I will revisit them.
- Wood grain was wrong, that picto caught.
- sozap’s advice on letter of intent.
I guess I really need to state everything clearly, no implicit acknowledgement.
The “excuses” are there to provide more context or personal opinion that I think some feedback need to consider. Like saying I can’t model anything more complicated than basic shapes. I made characters from scratch too, and it was in the portfolio. Maybe the person didn’t see or something. I believe that good communication requires accurate understanding on both sides and I try to fill the gap as I see needed. I am not the kind of person who just say yes to everything, even the things I didn’t do.
I tried to search the The Interpersonal Communication Book, but the free pdfs only have cover and index. The book itself is a rather expensive textbook.
More specifically to Jvry: I do believe that games companies do have basic 2D designs to start with? Cinema should have design/actors to copy too. Of course, if the company is small, then the artist needs to do everything. But the point was, if the work is produced for someone else, I would make any change as feedback dictates. For personal works though, I do have boundaries that I won’t let others cross.
See, what you want and what you get in life are 2 separate things. There was a time when I had career dreams, but I walked into dead ends eventually (like I really can’t do standing jobs anymore due to health). Is this a path or dead end? I don’t know until I walked it. I just know that 3D is something that I still do and can do better than many ppl if the situation allows. Of course the school is geared toward industry. I don’t know how much research you are expecting.
Do consider the fact that I learned Blender from scratch by myself, mostly just watching youtube, and I can model, texture, light (I won’t claim that I can do this well), rig, weight paint, animate, do physics/geonodes, render animations, and do compositing.
Edit: Also, another observation, game/cinema companies fail because they don’t make great products. Part of the reasons is the top-down structure. The boss has a vision and ignores the feedback of its workers and customers/players, and/or treat workers poorly. The workers are too afraid to voice concerns or just don’t care. Anyone but the management can see it’s a recipe for disaster.