Hey there just wondering if there’s anyway in Blender we can do this effect, where a ball intersects and “morphs” into another ball like this (Terminator T1000 style)…
ie I have this blob that needs to morph into this wall, but where the wall won’t really change in thickness.
Thanks guys, I like how metaballs morph into each other, but I really need to keep to the shapes I have, ie the blob and the wall (my client is pretty specific about that), so i’d love to use my objects but using the morphing technique of metaballs. Know how I could do that?
Can you do that with a lattice mobino? Got a link to a tutorial?