I have tried physics simulation for smoke. I’m using Blender Internal. Most of you know, the simulation is very sensitive.
I have trouble making thin but contrasting white smoke (it all turns out too dark, too thick or too thin). I would like to do something similar to low clouds across a bridge.
Has anyone here had success with this in the past? Can you recommend how I should configure my domain and objects.
Basically I have a bridge type scene and I want the fog to come up over the water and partially encapsulate the bridge.
Any help is appreciated. Thank you.