Jim Morren - Sketchbook

Oh man, that’s a nice sculpt!

Thanks Scotchtapeworm

Very nice works all around, I need to follow further

Thanks Craig Jones, I appreciate that.

BTW I Updated my Gold Shader so check it out:
http://cgcookiemarkets.com/blender/files/edd/2014/08/Feature-v1.2.png

Cheers,

Jim Morren

EDIT: Video is outdated now, will update that in the future.

Added Shape Keys for body proportions to my Female - base mesh on Blender Market:

http://cgcookiemarkets.com/blender/files/edd/2014/08/F_Base_Feature.png

http://cgcookiemarkets.com/blender/files/edd/2014/08/shapekeys.png

Cheers,

Updated my Teeth - base mesh as well:

http://cgcookiemarkets.com/blender/files/edd/2014/08/Feature6.png

http://cgcookiemarkets.com/blender/files/edd/2014/08/Example-1.png

http://cgcookiemarkets.com/blender/files/edd/2014/08/Example-5.png

Cheers,

Awesome. I especially like those gold shaders and the teeth. Cool!

I’m just seeing this sketchbook now! Terrific sculpts, and your other tests are really great, too! Those gold shaders especially would be very useful to me on an upcoming “Midas Touch” video. I’ll have to pick them up soon!

Cheers guys, I’m really happy you like them.

I finished my Color Refracting Glass Shader and it’s ‘Scheduled’ on Blender Market:

Coming Soon!
[ATTACH=CONFIG]325986[/ATTACH]

[ATTACH=CONFIG]325988[/ATTACH]

[ATTACH=CONFIG]325990[/ATTACH]

Cheers,

Jim Morren

Been working hard on the Male - base mesh:

http://www.pasteall.org/pic/show.php?id=75236

http://www.pasteall.org/pic/show.php?id=75237

Cheers,

Jim

Coming Soon!

http://www.pasteall.org/pic/show.php?id=75305

http://www.pasteall.org/pic/show.php?id=75306

The glass shader looks nice. Also the human basemeshes look very clean.

Cheers Scotch, appreciate that mate,

I’m at the moment quite frustrated, I can’t find my USB stick which I use to store blend files I need to move from one to the other computer, and my current project is on there…

It’l probably turn up somewhere random… :no:

Cheers fellas,

Found my UBS stick yesterday, be updating stuff soon… :eyebrowlift:

Still working on the lens flare,

No Image Textures:
[WIP]
[ATTACH=CONFIG]327810[/ATTACH]

Node:
[WIP]
[ATTACH=CONFIG]327813[/ATTACH]

Cheers,

Some recent progress:

[ATTACH=CONFIG]329352[/ATTACH]

[ATTACH=CONFIG]329353[/ATTACH]

[ATTACH=CONFIG]329354[/ATTACH]

NOTE! This is still a WIP!

Cheers,

And here’s a test animation:

It’s still full of bugs and problems but it’s looking better and better…

Cheers,

[ATTACH=CONFIG]329396[/ATTACH]

[ATTACH=CONFIG]329397[/ATTACH]

[ATTACH=CONFIG]329398[/ATTACH]

Cheers,

Nice! Thats a thing that i always missed in Blender, especially these more complex flares with lens dirt, refractions things and whatnot, even though this node group currently looks like a monster from the deepest abyss of usability hell :wink: The results you acomplish with it however are stunning. Would you mind sharing your basic technique for making the elements follow the emitter movement? So far I have only seen pretty clumsy solutions with image planes and constraints.
I love how you push the boundaries of Blender with all these matreials and node groups, keep it up man :slight_smile: