Oh man, that’s a nice sculpt!
Thanks Scotchtapeworm
Very nice works all around, I need to follow further
Thanks Craig Jones, I appreciate that.
BTW I Updated my Gold Shader so check it out:
Cheers,
Jim Morren
EDIT: Video is outdated now, will update that in the future.
Awesome. I especially like those gold shaders and the teeth. Cool!
I’m just seeing this sketchbook now! Terrific sculpts, and your other tests are really great, too! Those gold shaders especially would be very useful to me on an upcoming “Midas Touch” video. I’ll have to pick them up soon!
Cheers guys, I’m really happy you like them.
I finished my Color Refracting Glass Shader and it’s ‘Scheduled’ on Blender Market:
Coming Soon!
[ATTACH=CONFIG]325986[/ATTACH]
[ATTACH=CONFIG]325988[/ATTACH]
[ATTACH=CONFIG]325990[/ATTACH]
Cheers,
Jim Morren
Been working hard on the Male - base mesh:
Cheers,
Jim
Coming Soon!
The glass shader looks nice. Also the human basemeshes look very clean.
Cheers Scotch, appreciate that mate,
I’m at the moment quite frustrated, I can’t find my USB stick which I use to store blend files I need to move from one to the other computer, and my current project is on there…
It’l probably turn up somewhere random… :no:
Cheers fellas,
Found my UBS stick yesterday, be updating stuff soon… :eyebrowlift:
Still working on the lens flare,
No Image Textures:
[WIP]
[ATTACH=CONFIG]327810[/ATTACH]
Node:
[WIP]
[ATTACH=CONFIG]327813[/ATTACH]
Cheers,
Some recent progress:
[ATTACH=CONFIG]329352[/ATTACH]
[ATTACH=CONFIG]329353[/ATTACH]
[ATTACH=CONFIG]329354[/ATTACH]
NOTE! This is still a WIP!
Cheers,
And here’s a test animation:
It’s still full of bugs and problems but it’s looking better and better…
Cheers,
[ATTACH=CONFIG]329396[/ATTACH]
[ATTACH=CONFIG]329397[/ATTACH]
[ATTACH=CONFIG]329398[/ATTACH]
Cheers,
Nice! Thats a thing that i always missed in Blender, especially these more complex flares with lens dirt, refractions things and whatnot, even though this node group currently looks like a monster from the deepest abyss of usability hell The results you acomplish with it however are stunning. Would you mind sharing your basic technique for making the elements follow the emitter movement? So far I have only seen pretty clumsy solutions with image planes and constraints.
I love how you push the boundaries of Blender with all these matreials and node groups, keep it up man