Iron Man Model, and some test renders.

Hello everyone, it’s been a time that does not appear here in the forum.
It is grateful for the criticism, good or not, I know there are some proportions issues and everything else, I’ll try to fix later. Then i will mount the final scene.

Thank you all,bye

sorry for the double post, but some people asked me if i could post pictures of the model in wire mode on…

http://img52.imageshack.us/img52/9531/wire2e.jpg

http://img375.imageshack.us/img375/3200/wire1c.jpg

http://img685.imageshack.us/img685/2621/wire3h.jpg

Wish I can get my hands on how you make those materials. More importantly, I wish I could learn how to make the armor.

Nice work! Five stars! :slight_smile:
What is the parameter of your Pc, and where is the limit of the vertexes?

This topology seems imposible. Well done, I like it! :slight_smile:

very impressive, well done. however I think you could make the arms longer and the feet could be heavier.

Very very nice work! Are you going to rid or animate it?! If not, I am jealous you have a model just there without doing anything to it…

This is great! The renders are particulary nice, haddnt even heard about keyshot until now.
The modeling is really good, its such a complex model.

The only thing Im not sure about is the geometry in the face, yours looks a lot rounder and less serious, see comparison here:
http://img252.imageshack.us/img252/9139/compareq.jpg

Yes, I modeled the helmet using only one reference image I found. I’m already fixed, but still not render yet.
The Keyshot is a nice program for small renderings, but the final scene and compositing i intend to use the blender internal render.

And Thanks for the tip =)

its awesome

http://img151.imageshack.us/img151/401/0006u.jpg

http://img715.imageshack.us/img715/2466/0052ns.jpg

I did some changes on helmet.

Nice one. One thing that looks of (AD-Edge noticed ‘it’ also) is chin piece. It is to small, and that makes him look childish. Here is more or less how correct his look:
http://i56.tinypic.com/343ly0z.gif
Basically I added bigger cranium, chin moved up and added height (added 1/3 of current chin height), also move his cheeks up and back. Hope it helps.
Also on AD-Edge refernce you can see nice speculars on corners. your model lacks it because you don’t have bevel in there. Just check This to see difference
Overall great model, hope to see it improved.

WOW!!! What a great work man, I would give 6 stars if could :slight_smile:

The Iron Man model. MK 3.5 :stuck_out_tongue:

WOW! This is really amazing. The armour is so cool and detailed. The shine is really good too. 5 stars

That’s some amazing modeling. Just incredible, congratulations.

i have an amazing idea!!! (amazing is an opinion but keep reading)
you should TOTALLY animate it with liveshot video and use voodoo camera tracker (which IS COMPATIBLE with blender) here: http://www.digilab.uni-hannover.de/download.html
that would be TOTALLY RAD :smiley:

That would be fantastic, but the problem is, I do not know much about riging stuff
And…I’m also don’t have much spare time lately.

= (

At the moment I,m happy making a single shot.

If anybody is interested in riging the model, I would be very grateful. And couse the name would be in the credits.

Thank you for posting.

Wow, that is some amazing stuff man! Great attention to detail, and brilliant composite renders- hats off!