I’ve created a simple model in order to figure out image textures. The cone is just to add perspective. As you can see if you open the blend file, the image texture shows up in the preview, and it shows fine in the UV mapping editor. But on the render, I just get a black plane.
I’ve watched a couple of youtube video tutorials and as far as I can tell, I’ve followed all the steps. Any help?
Thanks. The floatie stuff was actually taken out when I was screwing around, but it’s not intuitive as to why sticking a diffuse shader in there suddenly makes it work. Unless the point of it is just to convert from color to BSDF?