Great job !!!
if u can do some tutorials whit retopo and shader to blender community will be great too.
welcome and cheers.
Love the bunny, I happen to be working on a story with one as the central character - this one here is very tough looking, almost afraid if I met him in an alley
i actually wanted to sculpt a dragon, 20 minutes later this bunny came out, ah well hahaha!
Arrrrggggghh, run, it’s Pooky!
I can’t believe it.
I missed this sketchbook, to add a reply.
Amazing work, always love your posts.
Bravo!
Nice stuff!! really fun and very well done.
WOW! did you use moarz texpaint stuffs for the hard surface sculpting ?
no, well, not yet, but i practiced on a build before. but the hardsurface areas were sculpted using modified brushes, i built the shapes slowly from low res to hi so this linear workflow helped to really define the shapes.
(torso, hands, legs are separate elements, posed using mask/twist method, repaired junction with subd collapse on dynto setting)
Great and thank you for the explanation!!
Great sculpts around here, you give a all these characters great charism. Escpecially your hands and arms are masterpieces, their pose is very natural and the muscles flow nicely. Awesome!
keep doing those nice work iceking
Great work, man! Love the pose of the hands. Are those armor pieces already retopologised?
thnx bro, no those are dyntopo meshes. i “retopoed” them using the body as the snapping surface, gave them thickness, subd-ed 2 times, smoothed and sculpted in dyntopo (mostly with constant detail)
You got very sharp edges, I’ll have to try retopo-ing things like that.