Looks really cool. I like the animation effects of the inventory. keep up the amazing work;)
I think keeping the smoke smaller and less obvious would make it more appealing, by this I mean not taking up the whole screen and maybe only building up when constantly shooting instead of instantly. Also the muzzle flare is quite big, maybe turn this down a bit? This will give the player more screen space to appreciate their surroundings of the level.
makes sense, I was getting annoyed at the space being used up, thanks. and @adriansnetlis forgot to mention thanks!
So I debugged most of the weapon system (there are some more complicated bugs, i’ll have to work out slowly), and have been downloading sounds to mix up in audacity (which I still gotta learn -_-), but the other day I found that my game can be a hybrid FPS/TPS like Star Wars Battle Front, because its an actual character (not just arms)! I just set it up yesterday, but I’ll upload a vid later.
As promised…
The animations are buggy looking at them from a TPS view, I fixed the crash bug in the end, let me know what you think.
BTW, does anyone know some good Audacity tutorials?
Edit:
So I decided to scrap this idea, it really isn’t what I wanted for my game, and I think it would introduce more issues, I don’t really want to have.
Things done:
-adding sound (some weapons have them all, others have only part of them), walk sound, and holding up weapons
- improving textures
Also sorry about the lousy sound quality of my screen recorder .