I’m still new to material nodes in blender,
this node would effect the material like a light or a shadow,
you would pick what angle of a mesh you want a texture/effect to be on.
i do know i could paint it with a mask but with a more detail mesh it would be a pain to make it look right.
it could be for moss on the north side of a tree or sun damage to the side of an object that is facing the window, dust settled on the top of a statue,
and just bake a mask with it, that will work or is there a way to lock it so if the mesh is in a animation and falls over on its side the effect stay locked.
There’s also other alternatives to the ‘Normal Node’… for example, this will let you use an external object (an Empty, in this case) to change the orientation: