In example below particles and explode modifier are used to explode the object. What I need is that particles would resize the size of objects (which they are attached) in time. So in the example below object faces should get smaller then they fall down.
Please any hints, tuts or something that could help me Thanks!
When you have a particle system you can add a particle texture. You can use a colour ramp (white = 100%, black = 0%) to influence various particle parameters. One of those is size.
You also need to enable the size option in the explode modifier and set the particle render size to be 1