I’m working on camera (for my adventure game) settings similar to what was in the adventure game Gabriel Knight 3 , but there are some issues that I would like your help to solve. When it succeeds fine tune which is excellent setting for adventure games in BGE
What is needed to solve :
camera - camera is required to detect the collision with the floor or walls
cursor - independent cursor on camera
target destination - only floor
These are probably the main thing to solve
I attach a picture and blend file
Thanks to all!
I’m sorry for the English I use a translator
Well , I have another version without mouselook that works pretty well
- Camera collision works well
- cursor is now independent
I solved the character target that is now just on the floor and not on the wall by the location coinstrant,perhaps modify the script would be better :eyebrowlift2:
…in the original game with the camera movement using the mouse here
w -forward
a - turn to the left
d - turn to the right
s- back
q - Up
e - down
The biggest problem with mouselook version is independent cursor -
BGE has not own cursor but only the software cursor blender that’s probably the reason why it is not
Looking around the mouse x,y axis only , while independent cursor
Blend file no mouselook version:
Attachments
camera_player_test06.blend (534 KB)
I continued GK3 like camera + point and click character movement
I modeled a hotel room for better testing
character now using the navigation mesh
inventory and dialog system is not implemented
If someone wants to improve or solve the mouselook version camera(collision camera+independent cursor),can
help:eyebrowlift2:
…but with this version I am quite satisfied , works well:yes:…even implement inventory and dialog system.
Camera control:
w-forward
a-turn to left
s-backward
d-turn to right
q-camera up
e-camera down
r-look down
t-look up
Attachments
GK3_PaC_Camera_test_02.blend (741 KB)
This is the version with the mouselook… a much better deal but without collisions of a camera and without independent of the cursor
…maybe someone tweaks
- version with a hotel room for better testing
camera control - wasd + q - camera down e - camera up
Scripts :
-MoveToMouse
-mouselook -by Aiden Sibley ( Raider )
-cursor
Thanks so much for these scripts boys
…if anyone knows how the cursor and a collision camera , let me know
Attachments
GK3_PaC_mouselook_test_03.blend (574 KB)