recently we finished our short film Gnome to compete in the annual competition Digicon6, held in different countries in Asia. We’ll still do some minor fixes/changes for our own release on youtube, vimeo and festivals, but we’d like to share this version already.
Gnome is animated in Maya. Transferred to Blender using MDD (deformed mesh) and FBX (non-deformed mesh). Blender was used for shading, grooming, texturing, lighting & rendering (cycles), VFX & compositing. Tree was sculpted & modeled in Blender.
Find the short film Gnome here:
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Visually stunning! Great atmosphere, lighting, colors and environment! Story itself didn’t convey that much emotion to me, but was ok and end was unexpected!
Great job, nice to see blender used in such high quality productions!
Awesome short, congratulations! It has a great feeling to it and the story is really amusing
Would love to gain some insight in the production, I’m interested in how you tackled some of the inevitable hurdles.
reasons we use Maya for animation is simply time and money. Series is our business, while short film is just additional. Since animators make out the bulk of the team (both here in Singapore and our animation team in India), it’d be very time consuming to train for rigging and animation in blender. While at the same series need to continue. It would be way more efficient to move completely to blender, but we need to set some time aside for it.
Ok so it is a matter of knowledge of riggers and animators… well that’s good to know that blender would serve your purpose! Well done again for the short movie!
hahahahahhahahahahah what an awesome little story, loved the punch line. Very beautiful - the lense effects and subtle details in the textures and hair. Great work. I really enjoyed it. The animation was hilarious too. Well done. Very well done.