ahh okay, wasnt sure if it was a shader you had built yourself but it definitely explains why it looks photorealistic
the topology on the face is awesome, looks really smooth and flows really well
A lilā walktrough vid of how you got to there and the techniques you used would be perfect.
Great great work, still looking for my jaw on the floor xD
VERY nice! A detailed tutorial would be wonderful!
I tried making a tutorial once, it was much harder than the actual modeling part and it was a horrible failure.
I think I could give some tips I like to stick by:
ā¢keep everything in edge loops so itās easier to add details later on
ā¢Learn to keep everything in quad geometry.
ā¢Use references. The result will look much nicer than without any.
ā¢and uhā¦ I cant really think of anything else, this is just ordinary modeling.
sorry :o
ha! Didnāt you post this on /3/? Great to see a fellow t/3/apot here. Never realised you used blender.
Great work.
Itās a great model but what I like most about it is that her eyes look as if they are looking at something.
Oh wow, considering thereās 8 people on /3/, this could be a miracle. See ya there later anon.
Thanks.
really impressive! nice job.
Nice work. Can you post a close up wire render of her armpits? You seem to have done a great job there. Whenever I model a full body, when I rotate the arms down the results arenāt very nice.
Iām not too proud of the shoulder topology. I modeled the shoulders in their rest position rather than a āTā position because the character will be in that position more than with uplifted arms. This means I have to use bone driven shape keys to get it to look like this.
You should use topology that looks more like this other personās. Itāll simulate muscles and deform better than what I have right now.
Hope that helps.
Oh. So thatās how it is. So the bones on top of the shoulders and the elbows control the shape keys? Is that right?
yep thats right, but right now I only have a shape key bone driver set up for the shoulder, so it would look like this.
Its a little cluttered but I think this includes everything there is to this driver setup.
Okay. I get it now. So this setup doesnāt give you problems when animating the arm? I mean, Iāve also done something like this but the shape key is directly controlled by the biceps bone. So when I rotated the biceps down from rest position, the shape keys kick in. But then when I rotated it, from there, up about 90 degrees in front, it produces undesirable ones.
Have you tried creating one driver system for both axises of rotation? As in, one shape key for up and down movement and one for front to back movement. I tried this just now and Iām pretty happy with the results.
Letās use private messages if we have to and let this thread die, I think people are getting sick of seeing this thread by now.
Nah, man. Keep updating your progress. You have nice comments on your earlier progress posts.
I havenāt tried that one but Iāve thought of that. I just didnāt wanna get too complicated on shape keys. To be honest, I really donāt like working with shape keys coz I find it tedious.:mad: Iād rather work with bones to produce the results I want. Although Iām gonna give it another shot coz your model looks great. Keep it up.:RocknRoll:
hehe, sure thing. Thanks for the motivation.
If no one else is going to say it, I will: That is the NICEST derrier I have ever seenā¦ now that the shallow side of my artistic critiquing is over, I have to say that this model is godawfully amazing work. Beautiful and stunning are the best word I can use to describe this. 5+*s
Nice character. If you donāt like the idea of giving the .blend out, you could always sell it. Iām sure there would be several people on here who would buy your figure for a reasonable price.
I already am :o
Thatās why Iām working pretty hard to fix up the rig as much as I can.
if it was up to me, Id price this as cheaply as I could, but that wouldnt be fair to the other sellers, so Iām going with $75 which I get half of.
I say you step it up to $80.00. She deserves more. Hey, can you do a tutorial or at least a Making Of for me to learn more about the whole process. I can model and rig but this is a new approach. The hair, for starters, is made of a plane or planes. I canāt seem to perfect the approach. Iāve tried doing it before but wasnāt that successful on the process.