I updated to 2.54 (see first post). It was not much to change, just all “GameLogic” had to be replaced with bge.logic. I remind you however, that I don’t work actively on the template anymore except for fixing some version incompatibilities if needed. This template is free to use and hack for everyone.
@Raiderium: thanks for your feedback:
Standing and walking on a moving train will work if you give the train surface a friction value of 5+. Regarding the water physics, it depends on the point of view I guess: water will always draw you down and therefore you occasionally must swim against gravity to remain on top of the water surface, which results in bobbing. This applies to reality as well.
A smoother acceleration when moving could be done, though not really necessary. Also I think some calculations with deltaTime must be added to prevent slow-motion jumping on slow framerates.
Btw. after I’ve seen how other game engines implement a player object it seems, that most of them still prefer a dynamic activation/deactivation of player physics and mostly only do a simple height-check off the floor. This approach however would require an additional workaround on moving trains.
im using bender 2.56 and the FPS template, i get an error when i make an executable: it can´t find matutils… but in blender it works fine. I check on the forum but i cant really find something about it… anyone knows a solution?
There are many things to know but first of all let me know that if i want to use it in my game then what would you say about this.Is is easy or it may be difficult.Because i am very new to this task.