Hi all, hope someone can shed some light on this issue I am having.
I am trying to export my 3d model to a .fbx format, however when I try I get these messages
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx_init_.py”, line 493, in execute return export_fbx_bin.save(self, context, **keywords)
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx\export_fbx_bin.py”, line 2915, in save ret = save_single(operator, context.scene, filepath, **kwargs_mod)
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx\export_fbx_bin.py”, line2825, in save_single fbx_objects_elements(root, scene_data)
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx\export_fbx_bin.py”, line 2649, in fbx_objects_elements fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes)
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx\export_fbx_bin.py”, line 1090, in fbx_data_mesh_elements elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv] for uv in_uvtuples_gen(t_luv)))
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx\fbx_utils.py”, line 439, in elem_data_single_int32_array return_elem_data_single(elem, name, value, “add_int32_array”)
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx\fbx_utils.py”, line 386, in_elem_data_single getattr(sub_elem, func_name)(value)
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx\encode_bin.py”, line 161, in add_int32_array data= array.array(data_types,ARRAY_INT32, data)
File “E:\Program Files\Blender Foundation\Blender\2.7.4\scipts\addons\io_scene_fbx\export_fbx_bin.py”, line 1090, in <genexpr> elem_data_single_int32_array(lay_uv,b"UVIndex", (uv2idx[uv] for uv in_uvtuples_gen(t_luv)))
KeyError: (nan, nan)
location: <unknown location>:-1
I really don’t understand what the error is telling me or how I go about trying to fix it, so I’m really hoping someone will be able to point me in the right direction so I can export the model to .fbx
Thanks in advance and if anyone needs any further information, then I will be happy to try and provide this.
Cheers