creature WIP

:slight_smile: Cheers Ace Dragon it’s always good to get feed back, its been a challenge building it, I have had it on the back burner for to long so am devoting more of my time to get it complete, when I came up with the idea I thought what would it look like if it had the DNA of different creature’s and started sketching idea’s out shame I suck at drawing ha ha

Sudai

Cheers I plan to learn and use the sculpting tools in blender to try and improve the look further hopefully it works out ok

good work so far, nice topology!

@ Renderluz thanks

I worked on this today to help with my surface testing, it needs work though that’s what you get when you decide to upload something when your half asleep lol, where’s the old render preview app gone that was good to use.

**** UPDATE****
Here’s version two its good to go and it wont give the video card a headache

Attachments

Lightroom_By_Sudai.blend (102 KB)LIghtRoom_V2_By_Sudai.blend (80 KB)

Here is the creature wearing his uv suit , the eye’s are just proxies. hopefully upload a 360 turtable to vimeo tomorrow. :slight_smile:

Attachments


Well I gave up trying to upload the video from the rubbish internet connection at the libary and drove around my brothers place hes got broadband that actual works like broadband and not dial up :confused:

Well I’ve hit the old brick wall with the sculpting side of things mainly due to lack of skill in that area but I will get there at some stage. :spin:

In the mean time… for a change of pace and something easier :wink: I started on a basic rig for the creature. I learnt a lot from my previous go at a rig so this one is coming together a lot easier.

Attachments


Here’s a bit of an update rig wise, got back up to speed with basic bone driver setup in 2.5 , & made the head tracking able to be turned on and off this time round in my last rig it was a pain in the arse not being able to turn it off, lots more to do but getting there slowly

Attachments


Thought I would post some of more of my rig progress I’ve been trying to understand how to build a better foot rig (where the foot bones stay with the Leg) by looking at a various rigs and docs, still need to refine and add more driven bones, but the on tippy toes worked out ok

Jonathan

Attachments


Leg_Rig_2.blend (77.4 KB)

Got the foot rig pretty well sorted now, I will do some more experiments with stretch and fan bones next, and have another go at trying to sort out the shoulder deformations.

Attachments


Leg_Rig_2_a.blend (85.7 KB)

Is it a Xmas tree or is it super Hinge joint man :stuck_out_tongue:

Attachments


Hi Blender heads

well I finaly feel like having another go at my rig project, I got a laptop a few days ago so back to the spagetti nightmare of drivers and constraints ha ha

Sorted out a few problems and finaly have all the main controls in place. Working on my rig after a long time and no 3d was a bit of a plunge in the deep end, especialy trying to remember driven bones it was certainly a case of how did I ever manage to build that… Need to fix the topology between the legs try and sort out a driven shape key for the shoulders, make the head more interesting and build morph targets that will be controlled by yet another rig… :spin:

Then mabye I can finally focus on texture mapping it.

Ps: the control bones are organised on separate layers so its not as messy as it looks, and I used copy rotation constraint with offset on the spine and tail

Attachments



Having a play with the sculpt tools nothing final, just testing and yes I know its no good but you have to start somewhere.

Attachments


Hi here is my project for anyone who wants to take it further, character animation and rigging isn’t for me… at least I got a good basic understanding of rigging with this project but time to have a go at something else more than likely trying out the simulator tools.

Enjoy :yes:

well upload didn’t work :spin: ,I will try saving it compressed and try and upload it again later on

Reworking the rig will upload later

Hi all I decided to have a go at animating my rig https://vimeo.com/64472986 (WIP) what I would like to know is it best to have the tail bones connected to the hips or not inherit rotations as they now are, also any animators got any suggestions for the tail on heel strike and passing pose’s (arc suggestion on a pic would be nice) cheers for any help

Jonathan

http://vimeo.com/user1944031/videos

Progress on my walk cycle

Starting on some mesh reshaping of the head also doing some reshaping of the body mesh glad the topologys not to bad shame about the anatomy will put more thought into it next creature design.

Attachments


Opt prime up to 6 Pokemon alongside clicking on the “Choose a Pokemon!” issue under and then selecting a Pokemon from the list. You can select a Regional Dex to weed out Pokemon with, http://www.dodasz.pl/firmy/mat,bud,wiezba,dachowa,szczecin,s,8795/ http://hatackoild.karpacz.pl/?p=3639 http://www.dodasz.pl/firmy/mat,bud,wiezba,dachowa,szczecin,s,8795/ http://rania.edu.pl/?p=5710 http://www.noat.com.pl/strony,blogi,fora/mat,bud,laty,dachowe,szczecin,s,792/ http://wheden.wlocl.pl/?p=4457 http://supernove.pl/dom,i,ogrod/mat,bud,wiezba,dachowa,szczecin,s,5957/ http://enthalei.com.pl/?p=6812 http://acksul.com.pl/?p=8007 http://rhaul.com.pl/?p=10078