To me, the motion tracker, new sculpt tools, and poly pen tool would probably be the main draws for people to keep C4D in the pipeline, as for the others…
A specialized cog primitive - someone could code this for Blender as an addon, it doesn’t seem to make a whole lot of sense to hardcode something this specialized.
Customizable object library - again, something that could be more for addon makers than something to hardcode (other than the functionality needed for true parametric objects, though I guess it could serve as a very useful time-saver and you don’t have to worry about it breaking).
Reflectance layers - just how many special rendering features will the team at Maxon code before they realize that they can just change the material system to a node-based one and offer near-unlimited power?
Deformer offsets - okay, I can see some good use in that
Solo mode - don’t tell me that Cinema couldn’t isolate objects in the viewport by themselves until now
Overall, looks like their users will have a bit of good stuff to play with and use in their everyday work, but I question the tactic of spending time to create specialized tools over creating generalized ones that can do those same things and a lot more (the Poly pen tool for instance is an excellent example of the type of general tool that should be worked on).
I wonder if Ton or any blender coder has actually given it a try. There are so many things to learn from it, not only blender, but maya, max, even modo. I always fear blender coders are too proud to actually open other softwares :S
c4d has always been a good package…well since 10 or so…(imho)but the team based workflow is a really nice feature…if it is as well integrated as it seems. that and the shader improvements along with the modelling tools…make this one great looking package!
The outliner is awesome, I am just not particularly fond of the way they made “modifiers” work. Basically you add a null modifier in the outliner and drop the objects you want to affect inside the modifier, if you want some objects to affect others you have to place them in a specific order which is fine when you only have a few modifiers in the scene but once you start layering more modifiers it starts to get confusing pretty fast. (Or maybe I just haven’t used it enough to figure it out completely yet.)
Cinema 4D is a really awesome software in general. I especially like the Mograph and Xpresso systems.
Regnas
(• I don't speak English "by default", so... )
12
Sorry, I meant to say Xpresso, not Mocha. I often mix those up because both make me think of coffee haha.
Mocha is pretty nice too though. It is a 3D tracking and rotoscoping software that is popular among C4D users, very easy to use and pretty fast.
Xpresso on the other hand is pretty much a nodular programming system within C4D. Kind of like ICE.
Regnas
(• I don't speak English "by default", so... )
14
@NinthJake: I know what Mocha and Xpresso are, I was just curious, thinking… “maybe there is some hidden feature that I was not aware about” hehehe.