Hi everyone! I just wanted to show this technique I call it C-C.U.Ba.Mesh
(Catmull-Clarck-Underlying-BaseMesh - or SubSurf-Underlying-BaseMesh)
I apologize if this thread is not posted correctly
A CCubamesh breaks all the rules of good topology
but when you apply a subsurf averything fits right,
so you model’em quickly in 9 minutes and don’t have to retopo nor weight paint*(just 0.0 or 1.0)
the quick rig is cool for facial mocap, including the lips
the tutorial series will touch lowering its facecount for games, as well as bodies, the realistic ear, and 4 types of animals
https://www .youtube. com/ watch?v=pjNp-YVO3MY
PS.:I’ve broke the link with [SPACES], I believe its good practice ain’t it?