Hey everyone,
I’m having a problem exporting my rigged model into Unity.
Whenever I try to export it as a .FBX or .3ds file, it distorts the way it’s supposed to look.
On top of that, it’s also flipping the normals on half of the model. The image below shows what I’m referring to.
As you can see, something is going awry, and I’m lost as to what it could be. The image below shows what it’s supposed to look like.
EDITED TO ADD FILE
Support for BlenderArtists.blend (2.29 MB)