Bonneville motorcycle + Kati WIP

Wow! That’s really cool render. The background fits well with the bike.
More close-up shots!

Thanks :slight_smile: Time to model a girl - Kati.
I am gonna need your help Guys with character :slight_smile:
http://flipnormals.com/wp-content/gallery/news_kati_wip/_kati_wip_01.jpg

add bump noise, to the materials :>

Sweet!! An old Bonneville. Haven’t seen one of those for quite a few years. Had an old HD 47’ knucklehead back in the day. Til’ I blew a piston out of the side. Sprayed hot oil all over my right leg. Ah, the good old days.

Hi,

very nice modelling and subject. I follow the WIP from the beginning and it turns very good. You should put some racing parts to fit the background :wink: Hope rider ad textures coming soon !

Awesom thread, plugged! :wink:

Thank you Lucas!

Ok Guys :slight_smile: I had some time to finish the hand and start with the face. I bought Blenderella DVD’s and it helps a lot! :slight_smile:
I work slowly becouse of BF4 :))))) (invite me if you have a PS3 (nick: ptaszekm) :stuck_out_tongue:

http://flipnormals.com/wp-content/gallery/news_kati_wip/kati_wip_01.jpg

http://flipnormals.com/wp-content/gallery/news_kati_wip/kati_wip_02.jpg

I have a question for you Guys. How many UV’s and what resolution should I create for the character like this?

I don’t know whether I should be inspired or I should just go back to picking lint out of my belly button.

Phenomenal stuff…

RavingNoah :DDD thank you!!! :)))

With good UV i would say 1k/2k

This depends on how much detail you want put on your model. By the level of detail of your motorcycle, I would guess you will need some big sized maps for the character. Looking forward to see the character more developed! :yes:

small update:
http://flipnormals.com/wp-content/gallery/news_kati_wip/kati_wip_03.jpg

Thanks Guys,
I want to render final image in 4k. So do you think will be ok to make textures like 2k for face, 4k for body and 4k for cloths?
See you soon! :slight_smile:

Great work on the bike, looking forward to keeping an eye on this. :slight_smile:

That Bike is quite a nice modle. I would be more than glad to fetch a copy :wink:
Is the cain running? or just a solid mesh? How did you build the chain anyway?(using Blender since first free Version, still no tool found that realy creates chaines).

I’ll place a comment (and a thumbs) on your page.

Nothing is more inspiring than a empty sheet of paper (W. Simens)

thanks guy :slight_smile: i had not too much time last few weeks so I do it quite slowly… but this is texture WIP process

@Teck-freak it’s done the same method as stiching here:

http://imageshack.com/a/img194/6505/d4kn.png

The bike looks amazing!!!

Nice update! The model is looking nice, although I think you could tweak the proportions. My suggestions is to bring down the upper body area all together with arms and head, the rib cage seems too high. Also lower a little bit the breasts height. Finally the lower leg looks too high.

Keep it up, it’s coming nicely! :yes:

Thanks!
I need your help now guys…
I am not happy with the pose… but pls tell me which looks better for the moment.
Or maybe I will just try to put both legs on the ground… let’s see

pose1

or pose 2

this is the reference

ok I think I will go with that one:
http://imageshack.com/a/img541/9919/x98v.jpg

I’ve change the backplate, and lighting. Time to final sculpt of the girl, but I also did some renders.
Small sneak peek here:

http://flipnormals.com/wp-content/gallery/bonneville_wip_part1/boneville.jpg