Hello Blenders.
Today I have joined the Blender cloud to support the Project.
After getting more and more interest on this, I am seeing with certain worry, how there are only 15 days left to complete the goal and the amount is not as good as desirable.
Then I remembered how in certain news of 2013, it was stated on various websites that Blender was going to be distributed through steam. I think Valve wanted the program to be used to build 3d stuff to mod games.
Later, I remembered a new in the Blender developer blog (the new from September’s 11, sorry, can not post link since I am noob user), where it is stated that 2 Blender developers will work with Valve for this goal (I think).
Well, the time passed, the news about this have been forgotten, and no new info on this matter has appeared. I don´t know if there has been any kind of problem and this has just been derelict, but I think that Steam could benefit hugely the popularity of Blender, cause it has a user base of 60 million of people.
Think about that.
Some of those 60 million of people could not have discovered blender yet.
If you put Blender on Steam, more people will discover Blender. If more people discover Blender, more people will know about the gooseberry Project, and more people will be interested to contribute.
Some of you could say that Steam is evil, but when is a matter of software, there are LOTS of examples of software that are distributed through Steam at the same time it mantains its current non-steam cliente. For example, you can use Game Maker, steam versión, or traditional versión, downloaded from the web. So, for some people will not change anything, while that for others, it will still benefy from staying showcased in such big market.